The Single acts as the judge each round. To start the game, go ahead and pick the person with the most dates under their belt.
This will either feed their ego or really, really depress them as they think about the futility of Tinder and how they will never get married or have kids or be happy, really. The fun starts early here, folks!
The PERK cards are the qualities you want in a date. These make your date AWESOME.
Maybe your fictional date LOVES DOGS! Maybe your date is a FAMOUS CHEF! Try and make your date as cool and unique as you are, you beautiful, shining snowflake!
The RED FLAG cards are the qualities that make your date really AWFUL.
These get played on your totally rad date by your mean friend to make your carefully crafted dreamboat an undateable mess. Maybe your date is given A CHIPMUNK VOICE. Or maybe your date is placed ON DEATH ROW. Really uncool, guys!
Your cards should be separated into two piles: PERKS and RED FLAGS. If they're all mixed up then it's time to think about your organizational skills, you bloody savage.
Each player except the Single draws FOUR Perks and THREE Red Flags. With the exception of beer stains, rips, and folds, your hand will look something like this.
Using what you know about the Single, pick two Perks to create the best date you can for them. Starting with the player to the left of the Single, each player plays their two Perks and reads the cards out loud to the table. After all Perks are read, and beginning once again with the player to the Single's left, each player plays a Red Flag onto the player to their left.
Now the players argue why the Single should pick their character to date and reject the other candidates. The Single must imagine that they will date this person long-term, and will be expected to do all of the things they would do while dating anyone else.
Aantal spelers: 3-10
Best with: 6
Tijd: 30 minuten
Dicetower Judgement: Geen